Asset Photos


Pictures will be displayed in the asset list on the Groups/Picture sub tab of the Details tab. The photo/picture must be in one of the three following formats: jpg, bmp, gif.


The aspect ratio is 4 to 3:  Picture width 4: height: 3 - i.e. a typical 1024 by 768 camera photo. Any other picture shape will be stretched to this ratio. Size of the photo is not important, but no need to make them more than a 60-100kb in size. It's your disk drive! It will still load them if they are some megabytes in size.


i_yellow_sm.jpg Storage: pictures are not stored in the database directly. This could make the database grow in size, and damage performance. Simply  name the picture [asset code].jpg (or .gif or .bmp)  and store in the folder pictures beneath your data directory. The program automatically searches this directory for the picture and will display this if found.


In the example shown in the diagram above, the asset has the Asset code: 04LJ3330MFC, so the software will search for an image with the file name 04LJ3330MFC and an extension of jpg, bmp or gif,  stored in the folder c:\mindbow\pictures, since the database, used here, is located in the c:\mindbow folder.  The full path to this image is c:\mindbow\pictures\04LJ3330MFC.gif since we used a gif image. The pictures folder is automatically created inside any folder where a fixed assets database has been created.  Folder names and file names are not case sensitive.


If an asset has the code computer01, then valid image files would be computer01.jpg, computer01.gif or computer01.bmp. If you store pictures with the same code, but with multiple formats, then only one will load, and the program will attempt to load these in the order jpg, gif then bmp.


i_yellow_sm.jpg Pictures are external to the database, and not backed up, restored or changed in any fashion by our software.


ex_yellow_sm.jpg There are no other actions you need to carry out to activate this function. If the pictures are there with the appropriate names, they will be displayed.